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    <title type="text">Code Laboratories</title>
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    <entry>
      <title>problem with driver install&#63;&#63;</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/824/" />      
      <id>tag:codelaboratories.com,2012:forums/viewthread/.824</id>
      <published>2012-01-13T08:11:48Z</published>
      <updated></updated>
      <author><name>Rhys Thomson</name></author>
      <content type="html">
      <![CDATA[
        <p>the installation stops at Downloading &#8220;PS3EyeCamera.inf&#8221; and says connecting to host and i click ok then saysinstallation aborted????? whaaat es the problem&#8230;.....
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>CLEye Platform SDK &#45; WPF</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/772/" />      
      <id>tag:codelaboratories.com,2011:forums/viewthread/.772</id>
      <published>2011-12-09T00:45:39Z</published>
      <updated></updated>
      <author><name>Tugrul</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi all,</p>

<p>I&#8217;m struggling with calibration of two PS3 cameras. I downloaded the CLEyeMultiCamWFPTest application and tested it successfully. I need to make some modifications on this test application but I couldn&#8217;t understand some methods. As I understand from the SDK sample,</p>

<p>&nbsp;  &nbsp;  &nbsp;  &nbsp; We can create a camera device and use as below:&nbsp;  &nbsp; <br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   <br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   Guid guid0 = CLEyeCameraDevice.CameraUUID(0);<br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   Guid guid1 = CLEyeCameraDevice.CameraUUID(1);<br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   <br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   cameraImage1.Device.Create(guid0);<br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   cameraImage1.Device.Start();</p>

<p>&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   cameraImage2.Device.Create(guid1);<br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   cameraImage2.Device.Start();</p>

<p>&nbsp;  &nbsp;  &nbsp;   and we can also write such a code to create a camera device:</p>

<p>&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   IntPtr camera1 = CLEyeCameraDevice.CLEyeCreateCamera(guid0, CLEyeCameraColorMode.CLEYE_COLOR_RAW,&nbsp;   CLEyeCameraResolution.CLEYE_QVGA, 30);<br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;   CLEyeCameraDevice.CLEyeCameraStart(camera1);</p>

<p>&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;  but i couldn&#8217;t find how to use this &#8220;camera1&#8221; camera device:<br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp; <br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;  because we can not assign cameraImage1.Device <br />
&nbsp;  &nbsp;  &nbsp;  &nbsp;  &nbsp;  then how can I use this camera?</p>

<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
And I want to ask another question to the experienced users:</p>

<p>The camera devices has <b>Stop</b> and <b>Start</b> methods but no<b> Pause</b> method. How can I add a<b> Pause</b> method?</p>

<p>Thanks in advance,
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Issues with connecting Kinects through PCI usb controllers</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/711/" />      
      <id>tag:codelaboratories.com,2011:forums/viewthread/.711</id>
      <published>2011-11-15T14:42:22Z</published>
      <updated></updated>
      <author><name>studioLF</name></author>
      <content type="html">
      <![CDATA[
        <p>Hey all,</p>

<p>I&#8217;m currently researching ways to connect 4 kinects to 1 system. I am aware that kinects are very dependant on USB bus bandwidth (utilizing 175Mb/s) so i aimed for 4 USB controllers in my system:</p>

<p>The system i use has 2 usb 2.0 controllers on its motherboard by default. <br />
I added 1 extra USB 2.0 controller through PCI, and 1 extra USB 3.0 controller through USB-xpress.</p>

<p>As soon as i connect a Kinect through one of these extra USB controllers the following happens:</p>

<p><img src="http://i43.tinypic.com/23sg8w2.jpg"  alt='23sg8w2.jpg' /></p>

<p>the capture feed is scrambled, and after a few seconds the app crashes. This happens with both the USB 2.0 and the 3.0 controllers. <br />
The onboard USB controllers work flawlessly, having no issue picking up 2 kinects simultaneously. </p>

<p>Is anyone familiar with connecting Kinect through PCI ? Are there certain brands of controllers i should look out for ? What am i missing here ? Thanks in advance everyone!</p>

<p>~ Kenneth
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Astronomers would like record at 5fps</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/692/" />      
      <id>tag:codelaboratories.com,2011:forums/viewthread/.692</id>
      <published>2011-10-02T14:02:54Z</published>
      <updated></updated>
      <author><name>rad112</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi im loved with this camera, i have two of them, usually i use it at full frame rate to record planets and moon, but it would be nice to use it for telescope autoguiding, this means that the camera needs to run at lower frame rates at possible, 1 frame per second it would be ideal but at least we need 5 or 10 FPS to let guidemaster (an autoguiding software) stack some frames to capt stars. Of course we do that without the PS3Eye original lens, we aply the sensor directly to a guide scope.<br />
If this  would be easy to make it would be a great notice!
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>DEEVICE DOSENT WORK</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/688/" />      
      <id>tag:codelaboratories.com,2011:forums/viewthread/.688</id>
      <published>2011-09-30T14:45:52Z</published>
      <updated></updated>
      <author><name>Robert Gubin</name></author>
      <content type="html">
      <![CDATA[
        <p>It keep comming up as an audio device only when i try and use it for skype or something
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>IMAGE SCRAMBLED on CL NUI Test App</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/608/" />      
      <id>tag:codelaboratories.com,2011:forums/viewthread/.608</id>
      <published>2011-05-30T19:12:31Z</published>
      <updated></updated>
      <author><name>Alexandre Marc</name></author>
      <content type="html">
      <![CDATA[
        <p>Hello,<br />
The image is scrambled on the CL NUI Test app on both displays. I&#8217;ve included a screenshot. </p>

<p>Thank you for your help.<br />
Alex
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Faulty PS3 Eye connection with error code = 80040217</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/581/" />      
      <id>tag:codelaboratories.com,2011:forums/viewthread/.581</id>
      <published>2011-04-19T03:09:21Z</published>
      <updated></updated>
      <author><name>mailiam</name></author>
      <content type="html">
      <![CDATA[
        <p>Hey.. I need help on this very strange camera issue and my d-day is coming very short..<br />
I guess its not the software problem ... as I had same error on different system as well. <br />
I hope its not caused by the extender as its already out of my reach. <br />
Sometimes the camera works fine for very very long time&#8230;.<br />
I had to replug the cable to get it work on any software.</p>

<p>Could it be the cable? or am I getting something wrong?</p>

<p>and also <br />
How could I reset the camera without replugging the cable? if the issue it not solved</p>

<p>Condition:<br />
 -PS3 Eye connected to 2*15m usb2.0 extender</p>

<p> -Windows 7 64bit<br />
 -CL-Eye Driver with Direct Show<br />
 -openframeworks / bundled CL-Eye test</p>

<p><br />
Issue:<br />
 -camera disconnecting randomly (still frame on Openframeworks and black screen on CL-Eye Test)<br />
 -need to replug the camera to get it work again.<br />
 -&#8220;ERROR during capture, error code=80040217&#8221; alert pops up in &lt;CL-Eye Test&gt;
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Two PS3eyes with CL Studio Lite and Wirecast 4.0.1</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/578/" />      
      <id>tag:codelaboratories.com,2011:forums/viewthread/.578</id>
      <published>2011-04-12T18:37:42Z</published>
      <updated></updated>
      <author><name>Jason Axelrod</name></author>
      <content type="html">
      <![CDATA[
        <p>So I&#8217;ve been wanting to use TWO PS3eyes with my broadcast for a while now&#8230; I was waiting for a solution, but it never came, and thus I was forced to purchase CL Studio Lite as I was told it would permit multiple cameras by creating DirectShow Proxies. So I&#8217;ve been trying to set this up with Wirecast, and I just can&#8217;t get it working at all&#8230;</p>

<p>Attached is an image for my CL Studio Lite rack. When I go into Wirecast, it does infact list &#8220;CLStudio Source Shot 1&#8221; and &#8220;CLStudio Source Shot 2&#8221;, but I can&#8217;t add either of them to a project and when I view the sources in the source manager, they are blank.</p>

<p>How do I fix this? Or do I have to ask for a refund for CL Studio Lite because it doesn&#8217;t work?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>(StopCamera || DestroyCamera) Error at VC++</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/577/" />      
      <id>tag:codelaboratories.com,2011:forums/viewthread/.577</id>
      <published>2011-04-11T16:51:08Z</published>
      <updated></updated>
      <author><name>lukasb</name></author>
      <content type="html">
      <![CDATA[
        <p>Hello,<br />
 I have a serious issue with stoping and destroying camera in VS2010 (VC++, windows7 x64, compiled for WIN32). For details look below. Thank you for your advices.</p>

<p>CODE:
</p><div class="codeblock"><code><span style="color: #000000">
<span style="color: #0000BB">PCHAR&nbsp;serial&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">GetNUIDeviceSerial</span><span style="color: #007700">(</span><span style="color: #0000BB">0</span><span style="color: #007700">);<br /></span><span style="color: #0000BB">CLNUICamera&nbsp;cam&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">CreateNUICamera</span><span style="color: #007700">(</span><span style="color: #0000BB">serial</span><span style="color: #007700">);<br /></span><span style="color: #0000BB">StartNUICamera</span><span style="color: #007700">(</span><span style="color: #0000BB">cam</span><span style="color: #007700">);<br /></span><span style="color: #0000BB">Sleep</span><span style="color: #007700">(</span><span style="color: #0000BB">2000</span><span style="color: #007700">);<br /></span><span style="color: #0000BB">StopNUICamera</span><span style="color: #007700">(</span><span style="color: #0000BB">cam</span><span style="color: #007700">);<br /></span><span style="color: #0000BB">DestroyNUICamera</span><span style="color: #007700">(</span><span style="color: #0000BB">cam</span><span style="color: #007700">);&nbsp;</span>
</span>
</code></div>

<p>ERROR:<br />
Im receiving following error: </p><blockquote><p>[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]</p></blockquote><p>&nbsp;   </p>

<p>NOTE:<br />
In .NET variant (the same CLNUIDevice.dll is used) is everything working fine. The kinect is present, activated I can grab the frames, but I can not stop it (under VC++).
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Skype Screen Sharing Starts Webcam&#63;</title>
      <link rel="alternate" type="text/html" href="http://codelaboratories.com/forums/viewthread/567/" />      
      <id>tag:codelaboratories.com,2011:forums/viewthread/.567</id>
      <published>2011-03-28T23:42:24Z</published>
      <updated></updated>
      <author><name>Enyaron TakaShiro</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;m currently using the latest CL-Driver with the Playstation3 Eye Camera instead of a webcam, each time I install the camera and try to screen share it starts up the webcam instead and refuses to let me screen share unless I completely un-install the driver application and restart my enitire laptop. I&#8217;ve rescently wiped my entire laptop and updated to the lastest Cl-driver also so there should be no technical problems.</p>

<p>I posted about this on the skype help forums and then sent them an issues report and was also told to report it on here also to see if this problem is known. I&#8217;m using Skype 5.1.0.112.
</p>
      ]]>
      </content>
    </entry>


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